Part XII
PART XII: Practice
Chapter 23: Practice Like You Play
Practice should simulate the competition. Don’t simply run through the slides while sitting around a table. Practice:
- standing;
- using the clicker;
- looking at the judges;
- speaking at competition volume;
- using the actual deck;
- timing the presentation;
- answering questions;
- recovering from mistakes.
Practice 1: The One-Minute Story
Give your team one minute to explain:
- the situation;
- the problem;
- the recommendation;
- the impact.
If you cannot explain the solution in one minute, you may not understand it well enough.
Practice 2: The Slide Headline Test
Remove the body content from every slide. Leave only the slide titles. Read them in sequence. Do they tell a story? If not, the deck needs to be restructured.
Practice 3: The Three-Second Test
Show each slide for three seconds. Ask: What did you see? Compare the answer with the intended message.
Practice 4: The Blind Audience Test
Present to someone who has not read the case. Afterward ask:
- What was the problem?
- What was our recommendation?
- Why did we recommend it?
- What was the most important evidence?
- What was the expected impact?
- What was our biggest risk?
If they are unable to respond, you have identified a communication issue.
Practice 5: The Hostile Judge
Have someone challenge:
- your assumptions;
- your numbers;
- your recommendation;
- your alternatives;
- your implementation.
The goal isn’t to “win” the argument. The goal is to remain calm, clear, and credible.
Practice 6: The Recovery Drill
Intentionally interrupt the presentation. Have the speaker:
- lose their place;
- restart a slide;
- skip a slide;
- receive a difficult question;
- have another speaker make an error.
Then recover. You are training a skill that matters enormously in competition: What do I do when things don’t go according to plan?