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6.3 Design Thinking

Portions of the material in this section are based on original work by Geoffrey Graybeal and produced with support from the Rebus Community. The original is freely available under the terms of the CC BY 4.0 license at https://press.rebus.community/media-innovation-and-entrepreneurship/.

LEARNING OBJECTIVES

By the end of this section, you will be able to:

  • Explain the design thinking process
  • Discuss some design thinking tools

David Kelley, founder of Stanford University’s Design School and cofounder of design company IDEO, is credited as the originator of design thinking, at least within business and entrepreneurial contexts. You were briefly introduced to design thinking in Creativity, Innovation, and Invention, but we will delve into it in more depth here. IDEO grew from a merger of the creator of Apple’s first mouse and the first laptop computer designer, David Kelley Design and ID Two, respectively. Almost a decade after the 1982 Apple creations, the 1991-merged company primarily focused on the traditional design of products, ranging from toothbrushes to chairs. Yet another decade later, the company found itself designing consumer experiences more so than consumer products. Kelley began using the word “thinking” to describe the design process involved in creating customer experiences rather than creating physical products. The term design thinking was born.

The current IDEO CEO Tim Brown defines design thinking as “a human-centered and collaborative approach to problem-solving, using a designed mindset to solve complex problems.”21 Design thinking is a method to focus the design and development decisions of a product on the needs of the customer, typically involving an empathy-driven process to define complex problems and create solutions that address those problems.

A common core of design thinking is its application beyond the design studio, as the methods and tools have been articulated for use by those outside of the field, particularly business managers. Design practice is now being applied beyond product and graphic areas to the design of digital interactions, services, business strategy, and social policy.

Footnotes

  • 21Mark Logan. “Design Thinking for Entrepreneurs.” Medium. September 29, 2018. https://medium.com/idealect/design-thinking-for-entrepreneurs-392c8cbdcc24
  • 22Christine Harris, Margaret Collins, and Dennis Cheek. America’s Creative Economy: A Study of Recent Conceptions, Definitions, and Approaches to Measurement across the USA. National Creativity Network and Creative Alliance. August 2013. https://www.centerforcreativeeconomy.com/wp-content/uploads/2015/10/AmericasCreativeEconomyFULLReport.pdf
  • 23IDEO.org. The Field Guide to Human Centered Design. 2015. https://bestgraz.org/wp-content/uploads/2015/09/Field-Guide-to-Human-Centered-Design_IDEOorg.pdf
  • 24“The Five Whys.” Design Kit. n.d. http://www.designkit.org/methods/66
  • 25“BitGiving.” Crunchbase. n.d. https://www.crunchbase.com/organization/bitgiving#section-overview